
A unit's Armor's bane are Armor Piercing attacks, but these are not found in normal critter or raider invaders. Upon arriving to level 18, Vehicles and Tank types which have armor will become available for training. Artillery have the safety of being far from the front lines, although they are still vulnerable to the dreaded Dust Walker. The vehicles available to train early on lack armor, so are more prone to dying and costly repairs. By the time it is available, infantry units will find themselves more and more challenged by new enemy units. The Vehicle Factory is the production facility for vehicles, artillery and tanks. Non-infected, non-nanopod units in the hospital can instead be " infected" at this building, turning into a semi-random infected unit. The Infection Test Facility is a building introduced in 2.3 Patch, and later in the 3.1 Patch. The Allied Mammoth Rider requires a Prestigious Academy. Skulls are required to build the Raider Training Camp and to train and heal allied Allied Raiders, except the Dust Walker, Champion and Skirmisher. These are much more powerful than those encountered during quests or those in invading forces in the Outpost. The Raider Training Camp will enable the training of Raider units for use.
#Battle nations legendary sandworm Patch#
Note that the younger animals can be unlocked at level 1 as stated in the patch notes, but not the trainer itself. The other critter units, the Allied Mammoth Rider and the Allied Raider Skirmisher requires a Prestigious Academy and stars to train unlike the other critters which require Teeth to train and heal. The Animal Trainer building will allow players to train 8 of the 10 available critters for their army.

When released, the TF2 promotion had an expiration date of December 31, 2014, but it has since been extended for an unknown time. Units based on the game Team Fortress 2, available starting September 18, 2014.

The Barracks trains Soldiers and Snipers. Units consist of one or multiple classifications. Damage type is not the same as immunity or Status Effects.įire Piercing Explosive Crushing Cold Torpedo Depth Charge Unit Types Vice versa, if a defense is less than 100% is good because it means that the unit is more resistant to that damage type, and it will take less damage from that damage type. A defense of more than 100% is not good because it means that the unit will take more damage from that damage type. Some units have higher base and/or armor defense against certain Damage Types. This information can be located within each unit's game profile. The damage type is used to show the type of attack a unit unleashes on the enemy. 8.1 Promotional/Limited Time Naval Units.With higher rank, some units may conduct Weapon Research to gain additional attack modes or types. When units earn enough Skill Points (SP), they may seek Promotion to gain rank, better stats, and abilities. Soldiers are healed at the Hospital, Vehicles and Aircraft are healed at the Repair Bay and Navy are healed at the Ship Repair Bay. Nanopod units do not require nanopods to heal, but are healed for resources. The heal cost is lower than the cost to build the unit. When a unit is "killed" in battle, it will not be destroyed, but instead can be healed or repaired for a cost. Each unit has its own requirements before they can be built, as well as an associated cost in resources in order to build one. There is no maximum limit to the number of units that can be owned, and they do not impact your population.

Units are created in the buildings below. While the player's level increases by making use of buildings to produce goods (or by completing Missions), the army is there to help protect the player's Outpost. Say Hello to the 95th Rifle Company, and get used to never having quite enough units to get the task done! Troops and vehicles are necessary for the player to partake in any kind of fighting at all.
